showing 4 games

namepublisher(developer)year arrow_downwarddescription
DynaMike Engine Software? labelimageminimize
Tyrian Stealth Productions (World Tree Games)? labelminimizeminimize
Radikal Bikers Gaelco?1998 labelimageminimize
The Legend of Zelda Nintendo (Flagship Studios)1999Gather the Triforce Fragments, collect the weapons needed to defeat Gannon (its says "GANNON" in the game).Rescue the princess. Then do it again (1st Quest, 2nd Quest). This is an appropriately difficult action-adventure with minor puzzle elements and maze like dungeons. There are enemies on nearly every screen to be dispatched by sword, boomerang, arrow, bomb, flame, recorder (flute), and/or magic.

The original NES version that was to be published on Gameboy [b][color=red]C[/color][color=00A000]O[/color][color=D0D000]L[/color][color=orange]O[/color][color=red]R[/color][/b]. But after porting, people at Flagship thought that the original Legend of Zelda was too hard and set about dumbing it down. Rather than adding more dialog or a hint system, they chose to fundamentally change gameplay. With each dumb down step in a specific gameplay mechanic, the rest of the gameplay needed to be reworked to match. Soon the entire overworld was different and nothing fit together very well. Additionally the was the legitimate innate problem (as opposed to the aforementioned manufactured problems) of individual screens of the original being too big for the Gameboy Color screen. This could lead to the player not seeing things as important as doors and stairways. Note to developers, visually alerting players to important off-screen information is commonly called Radar. This can be a separate window on a status screen, a small overlayed window, an switchable HUD, or a fractional HUD showing only key info for short times as needed. Additionally the is the option of audio ques

In case no one has noticed, The Legend of Zelda series started out hard and subsequent releases are getting easier. Despite Flagship's concern over difficulty, the original LoZ has sold well in every market where it is offered on Gamecube & Wii. With a proper solution to the small screen, this game would not have been too hard (to popular) to publish.
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